Não conhecido declarações factuais Cerca de The First Berserker: Khazan
Não conhecido declarações factuais Cerca de The First Berserker: Khazan
Blog Article
After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
Embora desafiador para jogadores hardcore, os dois níveis de dificuldade e a variedade do mecânicas do combate e habilidades tornam o jogo atingível para jogadores por todos ESTES níveis.
Quem gosta por 1 souslike Ainda mais “tradicional” provavelmente nãeste vai apreciar tanto este fato do qual nãeste há 1 Bastante mapa interconectado para explorar.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of The First Berserker: Khazan showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.
Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.
Recomendo a aventura para todos qual procuram um game por ação desafiante, com visuais por anime atraentes e um desempenho Porreiro e que não vai “derreter” seu PC nos momentos Ainda mais intensos.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
Enquanto é normal de que jogos do finesse soulslike tenham “muros” de modo a testar a habilidade Destes jogadores, demorou 1 Porreiro tempo até qual outro inimigo exigisse tanto quanto este terceiro chefe do game.